Culture

Speed Trials: Finishing Video Games As Fast As Possible, For Fun and Profit

Talking to a member of the video game speedrunning community about the appeal of the practice, its status as a sort of performance art, and tensions over encroaching commercialization.

Zola is Too Good for Hollywood

Aziah King's authorial voice is singular, and what she's already done on social media is more valuable than any corporate cosign.

Seizing the Single Take

While Hollywood increasingly caters to our shrinking attention spans, Victoria, a new German film shot in real time, roots its viewers in the present. 

Of Hegemonic Hoverboards and the Power of Power-Laces: Living in Back to the Future II's 2015

This month, time catches up to Marty McFly. But instead of worrying about the projections in the film that have come true, we complain about the electronic devices we can't buy.

Elliott Smith is Sad, Like You

The singer, who died on October 21, 2003, always maintained that he loved making his music, even as his music usually claimed that he didn't love much at all.

Playing the Book, Reading the Game

As video games increasingly adopt the language and pacing of literature—intricate plots, morally ambiguous characters, endlessly expansive worlds—what effect are they in turn having on books?

The Good Girl's Guide to Staying Alive

When it comes to true crime, women are often both victim and audience. Why are female readers drawn to tales of their own destruction?

Heavy Metal Feminism

Fighting for diversity in a genre mostly known for angry white men.

The Revolutionary Non-Compliance of Bitch Planet

Kelly Sue DeConnick and Valentine De Landro's comic series is set in a wholly unrecognizable dystopian universe in which women are punished for being themselves. (Wait a second...)